Dragon Age

Wouldn't you rather...

Koltain is running in front and chooses to go left at the first fork. This leads to a round room with another fork. He again runs left and is surprised by four giant spiders. Everyone else catches up to him and helps defeat the giant spiders. We follow some promising tracks past the giant spiders and stumble into the deep roads. We follow more tracks and find two rings in some crates, a ring of deception (Luthien is keeping it) and ring of blood, the identity of which Athras tries to hide from everyone but Luthien and Koltain find out and Koltain wears the ring without telling anyone else what it is. After searching the deep roads a little while, we find a side cave with Veras and four other mages. We convince him to come with us to Weisshept to try and determine if he is possessed and if the wardens will try and follow his plan to wake the old gods to destroy the darkspawn.

Ghorik and Dolan travel to Minrathous to talk to the Fallen Wardens and bring them to Weisshept. The rest of the party travels with Veras towards Weisshept.

The Bloodtaker

We make our way up the stairs to find a room with a grate covering the door and the Bloodtaker in the middle (looks like an Avvar dressed in tevinter mage robes). Athras confirms that it is Veras Greyjoy, “This is the man I knew as Veras or at least the creature that wears his skin.” Veras confirmed that he is trying to raise an old god (not as an archdemon). He is trying to raise an untainted old god to destroy the dark spawn. We try to convince him to wait so that we can see if the Grey Wardens will support his plan. Luthien parkours up a 20 yard shear wall, and finds another way to the room where Veras is hiding behind the grate. She then warns the others that there are 5 guards hiding out of sight with Veras. Everyone pretends to leaves, but prepares an attack.

Then Koltain returns to pretend to ask Veras to teach him blood magic, who has left the room. As the guards reveal the secret door to Veras, Koltain casts mind blast and everyone attacks. Athras ducks a sword swipe by inches and places his hands on the attackers neck to freeze him. Archibald skewers the same guard with his rapier, who then freezes solid with the rapier stuck in him. Eventually the group wears down the guards and Archibald kills the last two guards with a flourish.

Koltain, Dolan, and Ghorik immediately chase Veras down the secret door.

Finding Veras

We torture and he told us that there is a dragon in the ruins. We found a large male dragon, it cannot get out of its room. We found a note from the “bloodtaker” telling us not to go further into the ruins. We killed the dragon. We came upon a room with three guards and another dragon. We killed them all except for one guard who ran away.

On the Road

We traveled on the road. Koltain learned drain life and we killed a lot of Templars. We met Ghorik when running from where we killed the Templars. We played a tavern drinking game and made some money. We got to Minrathos the Tevinter Capital, and then found the cult called the Children of Dumat trying to raise Urthemiel. We went to their cave, Archibald extorted 25 gold in taxes. We burned someone, and knocked or killed the guards. We need to confront Veras, Kholtain’s brother.

Get me out of here

Following a violent exchange with a handful of Darkspawn, Luthien, Athras, and Archibald & the two grey wardens find Dolan & Koltain with the grey warden ghouls Kwai and Uriel. After some internal debate and impressive patience on the part of the ghouls, the party agrees to meet their leader.
After learning Athras’s purpose, Koltain stuns & questions Athras. Koltain is satisfied with Athras’s response, and the two appear equally at a loss regarding Verys’s whereabouts.
The ghouls’ master is Avishai, a tranquil who should have become a ghoul. Instead, it appears that his emotional neutering leaves him immune to the hypnotic powers of the arch-demon. Nonetheless, Avishai can hear the demon, and intends to destroy it before it can rise as a dragon.
Avishai is concerned about a mage competing with him in an attempt to raise the old god. This mage may be Verys, Koltain’s brother and former mage at the tower with Athras. The party agrees to travel to Minrathous in the Tevinter Imperium to investigate and hopefully stop Verys. In return Kwai and Avishai surrender the Warden-Ghoul Uriel to be judged for their crimes against the chantry.
The party confiscates Uriels fearsome longsword while allowing the once noble warden to retain her apparently precious shield. The longsword is later revealed to be +2 to intimidate.
The party return to the surface and reveal the situation to the grey warden leadership before preparing to depart for Tevinter.

Deeper Roads

Luthien identifies the magic boots as +3 dmg vs. darkspawn.
Luthien joins her grey warden buddies on the surface, around daylight the Debargais approach her with information on his sister’s (Alanna) whereabouts.

She convinces the Grey Wardens to help her sister. She approaches Revalard (the noble who bought her sister) in a study and asks where his sister is. “Where is she?!” Luthien exclaims. He replies ’it’s complicated.’ The sister was given to Archibald, who received punishment for being connected to slavers. Luthien grabs a book about the history of the grand cathedral.

They go to the Ralentie manner, where there is a mansion with Dorian columns. The butler says that Archibald went East with the sister.

Luthien finds her sister accompanied by Archibald in a cheese shop in the market. Luthien leaves her sister with the grey wardens. Archibald decides to accompany Luthien into the deep roads. In the cathedral they run into Arthras.

Athras was sent by the circle to look for Luthien’s Koltain’s brother, Verys.

They decide to go into the deep roads to look for Koltain.

Viceroy Leon is Revalard.

Luthien, Athras, Archibald, and the two Grey Wardens wander through the deep roads. They go down the previously unexplored hole. Luthien scouts ahead and is spotted by a darkspawn.

11/10/10 More Deep Roads

After killing the spiders we proceed down the same path.

We encounter a group of gathering darkspawn. After defeating the Hurlocks, the Genlocks break ranks, and we are victorious.

We continue down some stairs and face a golem. After defeating the golem, we find a hidden cache with a pair of dwarven boots. Luthien currently has these unidentified boots.

We go down a side path and find a hole that leads straight down deep into the dark where we assume more darkspawn lurk. We avoid this hole

We continue to find a room with darkspawn and the two grey wardens we are after. We fight the darkspawn but the grey wardens leave escape.

After defeating the Darkspawn, we continue to the Grey Wardens. When we next catch the Wardens, they escape again while we face down a small clutch of wraiths. We defeat the wraiths using magical attacks, and take a short rest

We follow their tracks into a large Thaig. We find the grey wardens Kwai and Uriel. Luthien distracts the Warrior Uriel, while Koltain and Dolan fight a long but loosing battle against the mage Kwai, who summons the undead to his aid. Luthien escapes to the surface.

Upon escape, Luthien attempts to enlist the aid of the Grey Wardens who sent us searching for Kwai and Uriel. Luthien fails miserably. Dolan and Luthien wake in a darkspawn stronghold. D&L encounter the lost wardens during our escape attempt. Kwai speaks to D&L, requesting that they meet their ‘master’. D&L see no alternative, so we accept.

Chantries and Deep Roads

We learn Luthien’s sister is being held by a noble in the south part of town. The Debargais tell us they will get back to us in 2 days about it.

The Grey Wardens ask us to investigate the disappearance of one of theirs taken prisoner by the Chantry. We investigate and it seems they turned into demons and then escaped.

Later there is a commotion and crowds heading to the Grand Cathedral. It turns out the council is all dead, killed by some type of magic poison. After some snooping Luthien notices a passage into the Deep Roads. We also discover that the people the GWs were jailed for killing, one of them had a symbol that Torr had.

The cult or brotherhood was held in high esteem. And the GWs were condemned to imprisonment.
The tattoo symbolizes a child of Andraste. D/N say why GW were killed, reference to faction of group used to be in Orlais.

We head into the Deep Roads to investigate what could be there. We head to the left and then down a path and kill 3 dragonlings. Then we head down aother tunnel and kill two giant spiders.

I'm on a Boat

The group asks around the dock but no one has seen any sign of Luthien’s sister of the person we are hunting. They could have left by either the sea or by the road. The group assumes that they are heading to Orlais and decide to take a boat to Val Royeaux, as originally planned.

Grand Cathedral of Val Royeaux (large tower + 2 towers). On coin looks like 1 major tower. So could be Mindrathis.

West Hill / Tower of the Magi

The group heads to the Tower of the Magi and plans to return to West Hill and take a boat to Val Royeaux in 7 days. The group travels to the Lake Calenhad Docks and then to the tower. Koltain learns that his brother Verras left the tower shortly after his Harrowing. No one in the tower appears to know exactly why he left or where he went to.

Upon return to West Hill, the group finds out that Luthien’s sister has been taken captive by a group of people claiming to be Blackstone Irregulars. These people were looking for Luthien but took his sister instead. The kidnappers were lead by a short fellow of stocky build with long hair, seedy fashion, and who spoke the Queen’s tongue. The group lets it be known around town that Koltain and Luthien are back, hoping that the Blackstone Irregulars will come to them.

That night, four Blackstone Irregulars attempt to break into the hotel room. One is knocked unconscious while the others flee. The group breaks into the Blackstone Irregular’s hideout and encounters 1 new and 3 of the same BIs. The group corners the commanding officer. They BIs have no idea about the kidnapping, and the commanding officer agrees to stop hunting Koltain and Luthien.

While searching the docks for a sign of Luthien’s sister’s disappearance, the group is approached by two apostates. The apostates as for the one with the tattoo on his foot. The party engage the Magi but are quickly stunned and upon coming to realize that Torr has been taken. Koltain and Dolan’s shoes are off, but Luthien’s are not. The objects of Torr remain in the possession of the group.

The group sits down at a local bar to mull over where Luthien’s sister might have been taken. An eavesdropping local informs them that there has been a lot of trade of young elven rouges to Orlais to be trained as Bards and sold to nobles.


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